Number Bonus- Pretty simple, the blue Magic Lot with numbers add that total to the Battle Lot. When both Player's Magic Lots are numbers, this is the most common route. Now, there are +3, +4, +5 and the rare +6.
Mirror-This
is the black die with the hexagon shape. If an opponent has their Beast
Emblem as their Battle Lot, it can be reflected by mirror, sending the
unbeatable attack back. ( I am still trying to figure out if you can
mirror a mirrored attack.)
Doping( as near as I can translate)-This
is the orange die with the arrows. This lets the player use up all of
the numerical Magic Lots in one shot. Add up all numbers in the Magic
Lot Area and dump the dice in the drop area.Magic Phase part 2
Break-The
black die with the three broken pieces. This one negates any effect of
the opponent's Magic Lot.
Change- The yellow die with the monster yin yang shape. Trade battle lot value with the opponent.
Reverse-Pink die with the arrow on a cube shape. Take the opponents Battle lot and physically flip it over to the opposite face.
Inverse-Blue die with the arrow on a cube shape. Take your Battle Lot and physically flip it over to the opposite face.
Join-Green
die with a cube with two arrows. Add the value of the opposite face of
your Battle Lot to the showing value. If the opposite is the emblem,
there is no effect.
Special Abilities
Some of the cards, like the ones with the blind boxed clear figures, have an extra ability that can be used once per game. Tap the card so the gold edge is up to indicate this. There are a bunch of different effects. I don't have all of the cards, but here are the ones I have:
Goldar (the tiger) Burst: In this battle, if the opponent has their emblem as their Battle lot, it counts as a (0)
Pirazon (phirrana): In this battle (0) on the Battle Lot counts as a (9)
Don Whale: if your opponent uses their special ability, your Battle Lot receives +3
Tarrock(turtle): if your opponent shoots a Magic Lot, their Battle lot is reduced -5.
Dolphan(dolfin): if your opponent shoots their emblem, make them reshoot one time.
Coelence(coelacanth): place 3 Magic Lot from your Drop Area back into your Magic Lot Area
Olrich(orca): if your opponent shoots their emblem, physically flip the Battle Lot over to the other side.
Aladile(alligator): if you shoot a (0), you may reshoot one time.
Rainbow Sam(parrot): if you shoot a (3), you may exchange Battle Lot values with your opponent.
Bametto (swallow) Burst: you may reshoot your Magic Lot once.
Moreek(bat): in this battle your Battle Lot is +3.
Bundotto (pigeon): on your turn as attacker, your opponent cannot use special abilities.
Owlmighty(owl): you may use the special ability of any Beast in your Beast Area.
Falcan(falcon): on your turn as attacker your Battle Lot is +2.
Rynas(rhino) burst: In this battle, a(1) counts as a (9).
Lioger(lion)burst: in this battle, a (1) counts as an emblem.
Leoparmint(black panther): in your opponents attack turn your Battle Lot is +3.
Bunnicus(rabbit) burst: if your opponent shoots their emblem, make them reshoot one time.
Geedam(hamster): you may discard your Magic Lot result and double your Battle Lot result.
Big Serow(deer): in this battle, (2) counts as (8).
Wolfen (the wolf): if there are no more Beasts in your Beast Area, place all Magic Lot from your Drop Area into your Magic Lot Area
Captain Eagle Burst: In this battle subtract 2 from the opponent's battle lot.
Thank you very much! This is very useful and funny.
ReplyDeleteGarbognar, thank you very much for the instructions and translations! My son and I have been playing the game in a simplified format, as we are in the United States and cannot translate the rules. If I were to send you images of the cards we have, would you please help us translate the special abilities?
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